The so-called ‘difficulty’ of this game was seriously overstated by Nintendo and the media. Before we get into the review proper, allow me to give you a rough breakdown of how my Conquest experience went.įirst five hours: This isn’t so bad at all. Also, I love the medieval European style Nohr royalty has going on, and let’s be real the Nohrians are just way more attractive than the Hoshidans.
I wouldn’t consider myself a veteran, but I wanted to challenge myself. I went into Conquest armed with the knowledge that I was in for a real challenge suited only for the most ‘hardcore’ of Fire Emblem veterans. Will you return to your blood family of Hoshido, or will you stick with your adopted family of Nohr that has taken care of you since you were a child? That should make the game sound like an unappealing cash grab, but somehow, Conquest gives a full, complete 30+ hour experience that made me hungry for the content I knew was locked away in those other titles.Īfter the first six chapters in Fire Emblem Fates: Conquest, which are identical to the Birthright version, your avatar reaches a branch of fate where he or she must decide where their alliances lie. Conquest is one third of the complete Fire Emblem Fates experience, should you choose to follow all three story branches to their completion.